our work

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A cute, quirky, co-operative family-friendly video game for two players sharing a device or playing online. Runs on pc, mac and android and costs just $2.99 for five levels of replayable fun with Tiger & Bee. Or you can try the free demo version. Wonzie World is carefully designed to create intergenerational connection and thoughtfulness through playful fun. Age 3+. Buy here.

Working with the Addiction Recovery Agency in Bristol to define and develop a usable and appropriate support app for their service users.

A week long creative lab for teenage girls taking them through the processes involved in designing a game, introducing the different skillsets needed and meeting women working in a variety of roles in the games industry. Culminated with presentation of their game ideas to teachers and family. Supported by Watershed and MyWorld.

The Pervasive Media Cookbook is a mix of cutting-edge practice and ideas emerging from the Pervasive Media Studio Bristol U.K. I worked with Professor Jon Dovey at the UWE Digital Cultures Research Centre on an AHRC funded Knowledge Transfer Fellowship investigating the language, aesthetics and value of pervasive media. We captured the emerging practices of the collaborators in the Studio network, culminating in spring 2012 with the Pervasive Media Cookbook, an online resource to help people get started with their own ideas.

I worked with Dr Clodagh Miskelly & Prof Ann Light (Northumbria) and a range of community activists, on the Effectiveness in Action/Reverent Actions project, a co-designed research project exploring what motivates and nourishes people involved in community action. Download our co-produced book.

This six-month scoping review/project explored use of everyday technologies in ‘community-strengthening’ activity, working with staff and users of Knowle West Media Centre in Bristol as a base for further interview and research in that community. I managed the production of a report on UK wide practice in this area and initiated development of a handbook on social media that utilised Keeping In Touch research outputs in a more readily understandable and useful form for non-academics.